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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@class CalAnimation
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreAnimation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="NAME">this.m_coreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">this.m_lastCallbackTimes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">	</span><span class="NAME">this.m_type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.Type.TYPE_NONE</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT">	</span><span class="NAME">this.m_state</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_NONE</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 26</span> </span><span class="WHIT">	</span><span class="NAME">this.m_time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="WHIT">	</span><span class="NAME">this.m_timeFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="WHIT">	</span><span class="NAME">this.m_weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 29</span> 
<span class='line'> 30</span> </span><span class="WHIT">	</span><span class="COMM">// build up the last called list</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callbackList</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreAnimation.getCallbackList</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">callbackList.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">		</span><span class="NAME">this.m_lastCallbackTimes.push</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 36</span> 
<span class='line'> 37</span> </span><span class="COMM">/**
<span class='line'> 38</span> 	The animation type enumerations.
<span class='line'> 39</span> */</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="NAME">Cal3D.CalAnimation.Type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">	</span><span class="NAME">TYPE_NONE</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">	</span><span class="NAME">TYPE_CYCLE</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">	</span><span class="NAME">TYPE_POSE</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">	</span><span class="NAME">TYPE_ACTION</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="NUMB">3</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="COMM">/**
<span class='line'> 48</span> 	The animation state enumerations.
<span class='line'> 49</span> */</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="NAME">Cal3D.CalAnimation.State</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 51</span> </span><span class="WHIT">	</span><span class="NAME">STATE_NONE</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">	</span><span class="NAME">STATE_SYNC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">	</span><span class="NAME">STATE_ASYNC</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">	</span><span class="NAME">STATE_IN</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">	</span><span class="NAME">STATE_STEADY</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">	</span><span class="NAME">STATE_OUT</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="NUMB">5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">	</span><span class="NAME">STATE_STOPPED</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="NUMB">6</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> 
<span class='line'> 60</span> </span><span class="COMM">/**
<span class='line'> 61</span> 	Get the core animation.&lt;br />
<span class='line'> 62</span> 	This function returns the core animation on which this animation instance is based on.
<span class='line'> 63</span> 	@returns {Cal3D.CalCoreAnimation} the core animation.
<span class='line'> 64</span> */</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getCoreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_coreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> 
<span class='line'> 69</span> </span><span class="COMM">/**
<span class='line'> 70</span> 	Get animation state.&lt;br />
<span class='line'> 71</span> 	This function returns the state of the animation instance.
<span class='line'> 72</span> 	@returns {number} animation state. The return value should be one of following state:
<span class='line'> 73</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_NONE&lt;/b>&lt;/li>
<span class='line'> 74</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_SYNC&lt;/b>&lt;/li>
<span class='line'> 75</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_ASYNC&lt;/b>&lt;/li>
<span class='line'> 76</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_IN&lt;/b>&lt;/li>
<span class='line'> 77</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_STEADY&lt;/b>&lt;/li>
<span class='line'> 78</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_OUT&lt;/b>&lt;/li>
<span class='line'> 79</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.State.STATE_STOPPED&lt;/b>&lt;/li>
<span class='line'> 80</span> */</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getState</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_state</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> 
<span class='line'> 85</span> </span><span class="COMM">/**
<span class='line'> 86</span> 	Get the time.&lt;br />
<span class='line'> 87</span> 	This function returns the time of the animation instance.
<span class='line'> 88</span> 	@returns {number} time in seconds.
<span class='line'> 89</span> */</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> 
<span class='line'> 94</span> </span><span class="COMM">/**
<span class='line'> 95</span> 	Get animation type.&lt;br />
<span class='line'> 96</span> 	This function returns the type of the animation instance.
<span class='line'> 97</span> 	@returns {number} animation type. The return value should be one of the following type:
<span class='line'> 98</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.Type.TYPE_NONE&lt;/b>&lt;/li>
<span class='line'> 99</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.Type.TYPE_CYCLE&lt;/b>&lt;/li>
<span class='line'>100</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.Type.TYPE_POSE&lt;/b>&lt;/li>
<span class='line'>101</span> 		&lt;li>&lt;b>Cal3D.CalAnimation.Type.TYPE_ACTION&lt;/b>&lt;/li>
<span class='line'>102</span> */</span><span class="WHIT">
<span class='line'>103</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_type</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="COMM">/**
<span class='line'>108</span> 	Get the weight.&lt;br />
<span class='line'>109</span> 	This function returns the weight of the animation instance.
<span class='line'>110</span> 	@returns {number} the weight.
<span class='line'>111</span> */</span><span class="WHIT">
<span class='line'>112</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getWeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span> 
<span class='line'>116</span> </span><span class="COMM">/**
<span class='line'>117</span> 	Set the time.&lt;br />
<span class='line'>118</span> 	This function set the time of the animation instance.
<span class='line'>119</span> 	@param {number} time time in seconds.
<span class='line'>120</span> */</span><span class="WHIT">
<span class='line'>121</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.setTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">	</span><span class="NAME">this.m_time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">time</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>123</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> 
<span class='line'>125</span> </span><span class="COMM">/**
<span class='line'>126</span> 	Set the time factor.&lt;br />
<span class='line'>127</span> 	This function sets the time factor of the animation instance. The time factor affect only sync animation
<span class='line'>128</span> 	@param {number} timeFactor time factor.
<span class='line'>129</span> */</span><span class="WHIT">
<span class='line'>130</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.setTimeFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">timeFactor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">	</span><span class="NAME">this.m_timeFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">timeFactor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> 
<span class='line'>134</span> </span><span class="COMM">/**
<span class='line'>135</span> 	Get the time factor.&lt;br />
<span class='line'>136</span> 	This function return the time factor of the animation instance.
<span class='line'>137</span> 	@returns {number} the time factor.
<span class='line'>138</span> */</span><span class="WHIT">
<span class='line'>139</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.getTimeFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_timeFactor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> 
<span class='line'>143</span> </span><span class="COMM">/**
<span class='line'>144</span> 	@private
<span class='line'>145</span> */</span><span class="WHIT">
<span class='line'>146</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.checkCallbacks</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callbackList</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_coreAnimation.getCallbackList</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">callbackList.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">		</span><span class="COMM">// support for dynamic adding of callbacks</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.m_lastCallbackTimes.length</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">			</span><span class="NAME">this.m_lastCallbackTimes.push</span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> 
<span class='line'>153</span> </span><span class="WHIT">		</span><span class="NAME">callbackList</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">callback.AnimationUpdate</span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model.getUserData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">		</span><span class="COMM">// looped</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">			</span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_coreAnimation.getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT">	</span><span class="COMM">// reverse-looped  </span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">			</span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_coreAnimation.getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> 
<span class='line'>159</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">callbackList</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">min_interval</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">			 </span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT">  </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">animationTime</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">callbackList</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">min_interval</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">			</span><span class="NAME">callbackList</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">callback.AnimationUpdate</span><span class="PUNC">(</span><span class="NAME">animationTime</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model.getUserData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">			</span><span class="NAME">this.m_lastCallbackTimes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animationTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>165</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> 
<span class='line'>167</span> </span><span class="COMM">/**
<span class='line'>168</span> 	@private
<span class='line'>169</span> */</span><span class="WHIT">
<span class='line'>170</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.completeCallbacks</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">callbackList</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_coreAnimation.getCallbackList</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">callbackList.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">		</span><span class="NAME">callbackList</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">callback.AnimationComplete</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model.getUserData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>175</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> 
<span class='line'>177</span> </span><span class="COMM">/**
<span class='line'>178</span> 	@private
<span class='line'>179</span> */</span><span class="WHIT">
<span class='line'>180</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.setType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">	</span><span class="NAME">this.m_type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> 
<span class='line'>184</span> </span><span class="COMM">/**
<span class='line'>185</span> 	@private
<span class='line'>186</span> */</span><span class="WHIT">
<span class='line'>187</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.setState</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">state</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">	</span><span class="NAME">this.m_state</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">state</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> 
<span class='line'>191</span> </span><span class="COMM">/**
<span class='line'>192</span> 	@private
<span class='line'>193</span> */</span><span class="WHIT">
<span class='line'>194</span> </span><span class="NAME">Cal3D.CalAnimation.prototype.setWeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">weight</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">	</span><span class="NAME">this.m_weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> 
<span class='line'>198</span> 
<span class='line'>199</span> 
<span class='line'>200</span> </span><span class="COMM">/**
<span class='line'>201</span> 	@class CalAnimationCallback
<span class='line'>202</span> 
<span class='line'>203</span> 	The animation call-back interface.
<span class='line'>204</span> */</span><span class="WHIT">
<span class='line'>205</span> </span><span class="NAME">Cal3D.CalAnimationCallback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>206</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> 
<span class='line'>208</span> </span><span class="NAME">Cal3D.CalAnimationCallback.prototype.AnimationUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">anim_time</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">userData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>209</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> 
<span class='line'>211</span> </span><span class="NAME">Cal3D.CalAnimationCallback.prototype.AnimationComplete</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">userData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>212</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> 
<span class='line'>214</span> 
<span class='line'>215</span> 
<span class='line'>216</span> </span><span class="COMM">/**
<span class='line'>217</span> 	@class CalAnimationAction
<span class='line'>218</span> */</span><span class="WHIT">
<span class='line'>219</span> </span><span class="NAME">Cal3D.CalAnimationAction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreAnimation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">	</span><span class="COMM">// call constructor of super class</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">	</span><span class="NAME">Cal3D.CalAnimation.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>222</span> 
<span class='line'>223</span> </span><span class="WHIT">	</span><span class="NAME">this.m_delayIn</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">	</span><span class="NAME">this.m_delayOut</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">	</span><span class="NAME">this.m_delayTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">	</span><span class="NAME">this.m_weightTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">	</span><span class="NAME">this.m_autoLock</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="WHIT">	</span><span class="NAME">this.setType</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.Type.TYPE_ACTION</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> 
<span class='line'>232</span> </span><span class="COMM">// inherited from CalAnimation</span><span class="WHIT">
<span class='line'>233</span> </span><span class="NAME">Cal3D.CalAnimationAction.prototype</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreAnimation</span><span class="WHIT"> </span><span class="COMM">/* dummy object */</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> 
<span class='line'>235</span> </span><span class="COMM">/**
<span class='line'>236</span> 	Execute the animation action instance.&lt;br />
<span class='line'>237</span> 	This function executes the animation action instance.
<span class='line'>238</span> 	@param {number} delayIn The time in seconds until the animation action instance reaches the full weight from the beginning of its execution.
<span class='line'>239</span> 	@param {number} delayOut The time in seconds in which the animation action instance reaches zero weight at the end of its execution.
<span class='line'>240</span> 	@param {number} weightTarget Target weight.
<span class='line'>241</span> 	@param {boolean} autoLock If set to true, the animation will not be reset and removed on the last keyframe.
<span class='line'>242</span> */</span><span class="WHIT">
<span class='line'>243</span> </span><span class="NAME">Cal3D.CalAnimationAction.prototype.execute</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">delayIn</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayOut</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">weightTarget</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">autoLock</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">weightTarget</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">		</span><span class="NAME">weightTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">autoLock</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">undefined</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">		</span><span class="NAME">autoLock</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>248</span> 
<span class='line'>249</span> </span><span class="WHIT">	</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_IN</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">	</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">	</span><span class="NAME">this.m_delayIn</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delayIn</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">	</span><span class="NAME">this.m_delayOut</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delayOut</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">	</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">	</span><span class="NAME">this.m_weightTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">weightTarget</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">	</span><span class="NAME">this.m_autoLock</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">autoLock</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> 
<span class='line'>257</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> 
<span class='line'>260</span> </span><span class="COMM">/**
<span class='line'>261</span> 	Update the animation action instance.&lt;br />
<span class='line'>262</span> 	This function updates the animation action instance for a given amount of time.
<span class='line'>263</span> 	@param {number} deltaTime The elapsed time in seconds since the last update.
<span class='line'>264</span> 	@returns {boolean} Whether or not the end the the action has been reached. 
<span class='line'>265</span> 		&lt;li>true, if the animation action instance is still active;&lt;/li>
<span class='line'>266</span> 		&lt;li>false, if the execution of the animation action instance has ended.&lt;/li>
<span class='line'>267</span> */</span><span class="WHIT">
<span class='line'>268</span> </span><span class="NAME">Cal3D.CalAnimationAction.prototype.update</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">	</span><span class="COMM">// update animation action time</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_STOPPED</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">		</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.getTimeFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>273</span> 
<span class='line'>274</span> </span><span class="WHIT">	</span><span class="COMM">// handle IN phase</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_IN</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">		</span><span class="COMM">// check if we are still in the IN phase</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.m_delayIn</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">			</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.m_delayIn</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.m_weightTarget</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">			</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_STEADY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">			</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NAME">this.m_weightTarget</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>285</span> 
<span class='line'>286</span> </span><span class="WHIT">	</span><span class="COMM">// handle STEADY</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_STEADY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">		</span><span class="COMM">// check if we reached OUT phase</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.m_autoLock</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this.m_delayOut</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">			</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_OUT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">		</span><span class="COMM">// if the anim is supposed to stay locked on last keyframe, reset the time here.</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.m_autoLock</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">			</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_STOPPED</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">			</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">      </span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">	</span><span class="COMM">// handle OUT phase</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_OUT</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">		</span><span class="COMM">// check if we are still in the OUT phase</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">			</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.m_delayOut</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.m_weightTarget</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">			</span><span class="COMM">// we reached the end of the action animation</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">			</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>311</span> 
<span class='line'>312</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> 
<span class='line'>315</span> 
<span class='line'>316</span> 
<span class='line'>317</span> </span><span class="COMM">/**
<span class='line'>318</span> 	@class CalAnimationCycle
<span class='line'>319</span> */</span><span class="WHIT">
<span class='line'>320</span> </span><span class="NAME">Cal3D.CalAnimationCycle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreAnimation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">	</span><span class="COMM">// call constructor of super class</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">	</span><span class="NAME">Cal3D.CalAnimation.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> 
<span class='line'>324</span> </span><span class="WHIT">	</span><span class="NAME">this.m_targetDelay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">	</span><span class="NAME">this.m_targetWeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> 
<span class='line'>327</span> </span><span class="WHIT">	</span><span class="NAME">this.setType</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.Type.TYPE_CYCLE</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">	</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_SYNC</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> 
<span class='line'>330</span> </span><span class="WHIT">	</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> 
<span class='line'>333</span> </span><span class="COMM">// inherited from CalAnimation</span><span class="WHIT">
<span class='line'>334</span> </span><span class="NAME">Cal3D.CalAnimationCycle.prototype</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreAnimation</span><span class="WHIT"> </span><span class="COMM">/* dummy object */</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> 
<span class='line'>336</span> </span><span class="COMM">/**
<span class='line'>337</span> 	Interpolate the weight of the animation cycle instance.&lt;br />
<span class='line'>338</span> 	This function interpolates the weight of the animation cycle instance to a new value in a given amount of time.
<span class='line'>339</span> 	@param {number} weight The weight to interpolate the animation cycle instance to. 
<span class='line'>340</span> 	@param {number} delay The time in seconds until the new weight should be reached. 
<span class='line'>341</span> 	@returns {boolean} true if succeeded; false if error happened.
<span class='line'>342</span> */</span><span class="WHIT">
<span class='line'>343</span> </span><span class="NAME">Cal3D.CalAnimationCycle.prototype.blend</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">weight</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">  </span><span class="NAME">this.m_targetWeight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">weight</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">  </span><span class="NAME">this.m_targetDelay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>346</span> 
<span class='line'>347</span> </span><span class="WHIT">  </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>348</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> 
<span class='line'>350</span> </span><span class="COMM">/**
<span class='line'>351</span> 	Put the animation cycle instance into async state.&lt;br />
<span class='line'>352</span> 	This function puts the animation cycle instance into async state, which means that it will end after the current running cycle.
<span class='line'>353</span> 	@param {number} time The time in seconds at which the animation cycle instance was unlinked from the global mixer animation cycle.
<span class='line'>354</span> 	@param {number} duration The current duration of the global mixer animation cycle in seconds at the time of the unlinking. 
<span class='line'>355</span> */</span><span class="WHIT">
<span class='line'>356</span> </span><span class="NAME">Cal3D.CalAnimationCycle.prototype.setAsync</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">	</span><span class="COMM">// check if thie animation cycle is already async</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_ASYNC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">			</span><span class="NAME">this.setTimeFactor</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">			</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">			</span><span class="NAME">this.setTimeFactor</span><span class="PUNC">(</span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">			</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">time</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.getTimeFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>367</span> 
<span class='line'>368</span> </span><span class="WHIT">		</span><span class="NAME">this.setState</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalAnimation.State.STATE_ASYNC</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>370</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> 
<span class='line'>372</span> </span><span class="COMM">/**
<span class='line'>373</span> 	Update the animation cycle instance.&lt;br />
<span class='line'>374</span> 	This function updates the animation cycle instance for a given amount of time.
<span class='line'>375</span> 	@param {number} deltaTime The elapsed time in seconds since the last update.
<span class='line'>376</span> 	@returns {boolean} Whether or not the animation cycle has ended.
<span class='line'>377</span> 		&lt;li>true if the animation cycle instance is still active.&lt;/li>
<span class='line'>378</span> 		&lt;li>false if the execution of the animation cycle instance has ended.&lt;/li>
<span class='line'>379</span> */</span><span class="WHIT">
<span class='line'>380</span> </span><span class="NAME">Cal3D.CalAnimationCycle.prototype.update</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.m_targetDelay</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">Math.abs</span><span class="PUNC">(</span><span class="NAME">deltaTime</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">		</span><span class="COMM">// we reached target delay, set to full weight</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">		</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="NAME">this.m_targetWeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">		</span><span class="NAME">this.m_targetDelay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> 
<span class='line'>386</span> </span><span class="WHIT">		</span><span class="COMM">// check if we reached the cycles end</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getWeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">	</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">		</span><span class="COMM">// not reached target delay yet, interpolate between current and target weight</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">factor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this.m_targetDelay</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">		</span><span class="NAME">this.setWeight</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">factor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.getWeight</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">factor</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.m_targetWeight</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">		</span><span class="NAME">this.m_targetDelay</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>397</span> 
<span class='line'>398</span> </span><span class="WHIT">	</span><span class="COMM">// update animation cycle time if it is in async state</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalAnimation.State.STATE_ASYNC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">		</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">deltaTime</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this.getTimeFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">			</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">			</span><span class="NAME">this.setTime</span><span class="PUNC">(</span><span class="NAME">this.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.getCoreAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getDuration</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>408</span> 
<span class='line'>409</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> </span></pre></body></html>